Age of empires 3 wikia5/8/2023 ![]() The diagrams above shows three conditions, "Is Alive" in which you need to select a unit that needs to be alive, which is Source Unit. Conditions can be as simple as "Timer" or as complex as using XS script code for conditions. As you see in the diagrams above, there are three Conditions. ![]() After the four seconds that the game runs, all triggers will work as told.Ĭonditions are what required for an effect to happen. It is a good idea to be aware that it takes four seconds for any trigger to start after the start of a game, even with high priority and run immediately on. A trigger with low priority will have the longest delay before it activate after the conditions are met, and a highest priority with Run Immediately will activate instantly after conditions are met. The Priority rating is used to indicate how high of a priority a trigger is to be. They do as they are told, when they are checked. ![]() On the square buttons, labeled Active, Loop, and run Immediately, they are self-explainitory. Be aware, you cannot use punctuation in your trigger name, and for spaces, you must use underscores. Afterwards, click on the Name field, and give it a name. To do this, you click the "Triggers" radio button, as shown above. When the condition, or cause it met, the effect will happen.Īfter inserting a trigger, you need to name a trigger. A novice at triggering would be best to think triggers as "cause and effect," because that's basically what it is. Basic triggers consist of two parts: a condition, and an effect. Triggers can be very simple, to extremely complex. Triggers are the backbone of any non Supremacy/Deathmatch-style maps.
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